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Chapter 19 - [19]:Packmasters

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- Gain a 15% Power Boost to all spells thanks to [Gaia's Blessing].

- Access to Tier 0 and Tier 1 Spells.

Spell unlocked! The Tier 0 [Minor Earth Movement] spell has been unlocked!

Spell unlocked! The Tier 1 [Earthen Fist] spell has been unlocked!

Spell unlocked! The Tier 1 [Earth Shot] spell has been unlocked!

[Minor Earth Movement] [Tier 0] (Active) [Level 1, 00.00 EXP]

The most basic spell in all of Earth Magic, this allows the user to infuse their magic with the earth and alter its composition. The amount of earth affected varies on experience and the amount of power you put into it.

- Costs 5MP per minute.

- Allows the control of one cubic foot of earth or soil. The earth/soil can be moved and shaped, but is still just soil or earth. It cannot be changed, just moved.

[Earthen Fist] [Tier 1] (Active) [Level 1, 00.00 EXP]

A basic application of earth magic, this spell surrounds one of the user's fists with solidly packed earth and rocks, adding armour and upping damage dealt by that fist. It is not indestructible, however and can be overwhelmed by strong enough blows by and to the user.

- Initially costs 30 MP and then a further 10 MP per minute to maintain it.

- One hand, selected by the user at the casting stage, is surrounded in earth and rock, mimicking the movements of the hand.

- That hand receives 5 armour and barehanded damage is raised by 5 as well. This does not take into account modifiers from other skills.

- Armour and barehanded damage raised by 15% to 5.75 by the effect of [Gaia's Blessing].

[Earth Shot] [Tier 1] (Active) [Level 1, 00.00 EXP]

A basic use of Earth Magic for offensive purposes, this simply rips a chunk of earth or rock from the ground, compresses and hardens it and then fires it at the enemy. Costing the most MP most of all the Tier 1 and Tier 0 spells; it is also the only offensive ability in those Tiers. At higher levels, the user can combine this spell with other spells for additional effects.

- Costs 40MP per shot.

- Deals (INT+WIS) multiplied by five, divided by two and plus 15% damage.

Issei whistled at that. Those three spells were very useful. Well, the Tier 0 one was a bit useless, but it had possibilities outside of combat. His attention was drawn by another window popping up.

Congratulations!

You have learned your first three spells! These are the ones randomly generated by the system for you to receive. Each tier has ten spells apiece and you will now be able to receive spells in Skill Book form as monster drops. Every time you achieve a tier or tiers, you will receive one to three spells for that branch of magic at random (of that element and in any tier you have unlocked only) as a reward. Once you have collected all spells for a tier AND achieved Level Ten with them all, you will be able to proceed to the next Tier. Some tiers are unlocked under special conditions only.

"OK. Useful to know." He commented, "Now then, what is the other one…?"

He picked up the other Skill Book and looked at the window that popped up.

[You have acquired the [Hand-to-Hand Combat Mastery] Skill Book]

Do you wish to learn this?

Y/N

"Definitely something that I need." Issei muttered. He couldn't exactly pull out his swords in the middle of the street if the Purifiers attacked him, could he? Knowing how to fight hand-to-hand was probably the best bet.

Hitting 'Y' again, he waited for the window to pop up.

Congratulations! You have learned [Hand-to-Hand Combat Mastery]!

[Hand-to-Hand Combat Mastery] (Active/Passive) [Level 1, 00.00 EXP]

The oldest and most basic way to fight in the history of the world, using your fist and feet to fight is seen in these modern times as a quaint anachronism in the face of guns and the like. Yet, in the world of the supernatural, this can be vital and necessary for the sake of self-defence.

- Grants user the basic knowledge of how to fight unarmed.

- Grants an additional +1 to all unarmed attacks or with gloves/gauntlets.

- Gains bonus points to unarmed attacks for every ten points in STR. Current Bonus: +4

- Gains bonus points to unarmed defensive moves for every ten points in DEX. Current Bonus: +5

'Huh…so instead of giving me a type of fighting style, it makes me familiar with fighting in general.' He concluded after staring at the screen for a moment.

Closing it, he then opened his inventory again and pulled out the magic eyes and enchanted whips from the Packmasters. The new skill he received the previous day, [Observe], would be perfect to find out exactly what these things did. As it was only on Level 1, however, he would have to level it up before he would get any details on them.

"[Observe]" he said, staring at the first whip.

[Enchanted Whip]

Level 4

Whip

A whip enspelled with an unknown enchantment.

Piercing Damage: 0

Slashing Damage: S Divided by 2

Bludgeoning Damage: S+12

"A bit more than I was expecting from a Level 1 skill." Issei commented. He used [Observe] on the other whips to find they were all exactly identical in terms of damage and level. It made sense, sort of. In some tabletop games, if you didn't know what a magic item did, it simply had no effect on the outcome of a fight. In this case, the lack of knowledge of what the enchantment was did nothing to the combat stats.

[Observe] has Levelled up! LV1-Lv2!

"Ok, now let's try that first one again. [Observe]!" He said, focussing.

[Whip of Striking]

Level 4

Whip

A whip enchanted with the power to increase the force of its strikes slightly. A minor enchantment, yet one that can be very useful.

Durability: 25/40

Piercing Damage: 0

Slashing Damage: S Divided by 2

Bludgeoning Damage: S +12 +20

"Huh…go figure that one." Issei muttered. He [Observed] the other three whips and two were exactly the same, the only difference being the level of their durability. That was something of a concern, as he had no idea how to recover it, but as he has a lot of copper and bronze swords, he wasn't too concerned.

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