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unprincipled

Between an Iron Crown and the Eagle's Wing

"Crown of Iron" follows the story of Amedeo of Savoy, the Prince of Casa Savoya, or the new one. as a modern soul from our era finds himself reincarnated as the Duke of Aosta in 1926, during the height of Mussolini’s Fascist regime. While the new Amedeo grapples with the weight of his new royal status, he quickly realizes that the body he inhabits still bears traces of the previous occupant’s thoughts and emotions. Yet, he is not entirely the old Amedeo—his consciousness is distinct, carries the knowledge and memories of his past life, a history nerd enthusiast who never could have imagined he would be thrust into such a pivotal moment in history. As he adapts to his new life, Amedeo navigates the complex political landscape of Mussolini’s Italy, where his royal heritage still holds weight. What Amedeo does not know is that Mussolini himself is also a reincarnated man—a modern soul with the memories of a university teacher, who now finds himself leading the country with an iron will. Reaching each other out, they quickly realize their similar status, and the two form an unlikely alliance. Amedeo, though initially uncertain about Mussolini’s vision, soon realizes that together, they can reshape Italy into a new empire, blending Fascist ideals with the enduring legacy of monarchy. As Mussolini’s grip on power tightens and Italy begins its transformation, they struggles with their new role in this, and the place of italy in the world stage as the cannon raise again everywhere on the globe. While they seeks to bend Italy to thir will and their vision, they must adapt with the harsh, authoritarian reality of Fascism and 20 century. Yet, as they work together to forge a "New Italy," The two reincarnated men, bound by fate, must confront their shared adn different way of thinking and vision for the country as they guide Italy toward a future neither could have imagined alone. "Crown of Iron" explores the complexities of power, identity, and legacy as two men—reincarnated into the bodies of historical figures—work together to reshape Italy’s future. But in the pursuit of greatness, both must ask themselves: How much will they sacrifice to secure their vision of Italy’s glory?
Zenox007 · 10.1k Views

Five Immortal Sects

Distant green mountains, a remote village, an ordinary boy struggling to survive, whose mundane life transforms into the path of cultivation. Who is real, and who is fake? Who can accompany the bright moon to the end? The world of immortals begins from here. *** Do you dislike the "dumb young master" trope? Do you wish the Main Character would actually think before offending everyone he meets? Or that he would reveal all his trump cards at the first opportunity? Do you want a Main Character whose plans aren't brain-dead simple or impossibly convoluted, but actually feel feasible with the resources he has? Are you tired of seeing the Main Character constantly saved by a stronger senior every time he's in danger? Do you wish the Main Character would try something other than simply hitting the enemy harder when faced with a tough situation? Do you want to read a story where each major realm, and even a few minor realms, truly feel like massive leaps in power, where the enemies genuinely seem stronger? Are you looking for plots where the Main Character does more than just participate in tournaments and explore trial grounds? Have you ever wished that high-level cultivators didn't act like spoiled children, but instead had their own schemes and wisdom that justified their longevity? Do you dislike useless characters who exist solely to praise or criticize the Main Character and his enemies like a peanut gallery? If so, you've come to the right place. Multiple updates everyday, one of them at 2 PM UTC!
DaoHawk · 36.9k Views

In A Fantasy World I Can Absorbs Abilities

A decorated Air Force pilot, 34 years old, meets an untimely demise—only to awaken in a war-torn fantasy medieval world. Now inhabiting the body of Mechal, the second son of a baron, he finds himself recovering from a near-fatal injury orchestrated by his own elder brother. But while the old Mechal might have been consumed by reckless fury, the new Mechal is different—calculating, patient, and ready to play the long game. When a rebellion unexpectedly shakes the kingdom, Mechal seizes the opportunity to carve his place in history. With a sharp mind, battlefield tactics, and an understanding of human nature, he navigates the treacherous world of nobility, rising from an overlooked second son to a powerful force. Through cunning strategy and ruthless ambition, he secures victories, earns a title, and claims land of his own—laying the foundation for a rule unlike any other. But the world of nobility is a den of vipers. Political intrigue, backstabbing aristocrats, kingdom-wide conflicts, and the ever-present shadow of war loom over him. As he builds his domain, he must outmaneuver rivals, forge alliances, and solidify his power—because in this world, only the strong survive. Inspired by the noble struggles of the Holy Roman Empire, this story weaves war, politics, trade, and ambition into a gripping tale of power and strategy. Watch as an upstart reshapes the fate of a kingdom, one calculated move at a time.
Rain_Heart_2943 · 1m Views

Brimful Depravation

Check MERCILESS CORRUPTOR for something truly Dark. Front Page is "DOYANN FERANTH". (Chapter 136→) The world is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it. The "Imperishable", Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across their lives. With this, amusing their own boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person. The First Gift, is "Shards", called "Cards" by some, this otorgue instant rewards when you exchange them in an "Imperishable Monolith". The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask. The Third Gift, is the "Perennence", with a 100 you won't Die if you are slain, you simply would "Respawn" in a "Memory Hall", making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can "Revive" you by providing the missing resource. However, this comes with a drawback, you become a "Servant" of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%. The Fourth Gift, is "The Memory Hall", unfortunately, they had an evil twin, "The Howling Wall", which are created in places that had seen too many "Take Downs" in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched. Lastly, The Fifth Gift, is divided in three concepts, "Repercussion", "Traits" and "Work", being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for "The Imperishable". But the Gifts don't come for free, as they attract a series of weird creatures from unknown Invasive Territories, sprouting the so called "Graveyards", "Factories", "Hives", "Nests", "Lairs", "Crops" and "Farms" across the entire world of "Leathemnur". NO CHEATS NO PLOT ARMOR NO VANILLA EASY LIFE DON'T GET FOOLED BY THE START OR THE SLOW PROGRESS A FAIR SHARE OF: ACTION BEAUTIES MYSTERIES A WHOLE LOT OF: SMUT BONDING INDECENCY COMMENT FOR: KINKS DOUBTS SUGGESTIONS Additional Information: I would publish TWO Chapters a Day. English is not my first language, that is why, any mistake I made across the story, feel free to point it out for me to correct it as soon as possible.
Marshack · 293.9k Views

Merciless Corruptor

Check BRIMFUL DEPRAVATION for something (For Now) less tense. Front page is "ZWÏSHA LOBDYIENT". Comment if you want to see a specific Character in the front page. See the comments for pics of the Characters. Fired for the umpteenth time from his part time job for messing again with his boss's Step Daughter; Dackör Kruelckdom, plans returning to his apartment. In the way, He stops at the convenience store, finding a beautiful Mature Woman who catches his eye. Still, the short young man focuses on his task, and after paying for his purchase, he and everyone nearby have been sent to a seemingly harmless environment. But apparences are deceiving, and after fighting for their lives, they go suddenly back to Karmdaris, their homeworld. Yet, a few people remember the event, others don't, and how could the population react in the face of an unknown adversity?, especially when new threats are spawning out of nowhere. The answer is simple, panic, chaos and confusion mixed with the lingering fear of uncertainty. Some would perish, some would thrive, and others undoubtedly will be gloated in the arousal of new possibilities. NO CHEATS NO PLOT ARMOR NO VANILLA EASY LIFE If you are coming for a story in which characters win no matter what, never lose in any sense of the meaning, and everything is basically perfect, then this is not going to be of your liking. The story truly starts from Chapter 34. I will try to publish two chapters a day regardless, But the Schedule most likely will be variating as for the rest of MAY, I am too Busy with IRL matters. English is not my first language, any mistake I made feel free to point it out for me to correct it as soon as possible.
Marshack · 61.8k Views

STREETS RAISED ME

“Warri, I be real Warri pikin — na we go later run every street" The year is 2000 in Warri, Nigeria. Eleven-year-old Tony Black is suffocating under the weight of his family's distant privilege—a world of stern fathers, preoccupied mothers, and dismissive siblings. But the thick, humid air of Warri carries a dangerous, hidden truth, a reality his cousin, Kene, is about to expose. Kene, unlike Tony's family, is street-smart and unburdened by their rigid expectations. He promises to show Tony "how things really work around here." Tony is pulled into a clandestine world, far from his family's watchful eyes. Kene leads him to a dimly lit compound, a discreet hive of activity bustling with young men barely older than himself. Here, hushed whispers speak of stolen land and desperate self-preservation in a city that seemingly ignores them. Kene, a clear leader within this confraternity, unveils a map of Warri, transforming the familiar city into a battleground of marked territories and shifting alliances. Tony witnesses their raw anger, their fierce loyalty, and the injustices that fuel their desperate fight for survival—a sense of belonging his own detached family has never offered. The night shatters Tony's comfortable world. His opulent house, once a sanctuary, now feels like a hollow stage set, and his family, oblivious to his harrowing journey, seems alien. Alone in his room, the trappings of his former life feel meaningless. Kene's words echo in his mind: "This is our world, Tony. It's not always pretty, but it's real. And it's where we belong." Tony finds himself caught between two starkly different lives, embracing a dangerous double life: good at home, meticulously maintaining appearances, but undeniably drawn to the power and camaraderie of the streets. He knows one terrifying truth: he can never go back. The streets of Warri have claimed a piece of him, and he finds he loves that part more than any other. They will never let him go. (Warning: This novel is a work of fiction. It contains mature themes including crime, violence, cult activity, and moral conflict, all portrayed for the purpose of storytelling, cultural reflection, and character development. The book does not promote or glorify illegal behavior, but rather seeks to explore the psychological, societal, and emotional consequences of crime and betrayal, especially among youths growing up in challenging environments. The protagonist’s journey from innocence to criminal entanglement is portrayed as a complex evolution shaped by personal choices, betrayal, systemic failure, and environmental pressure. All characters, organizations, and events are fictional. Any resemblance to real persons or incidents is purely coincidental. Reader discretion is advised.) (Content Advisory: This is a fictional story intended for mature audiences. It contains themes related to personal struggle, societal pressure, street life, and the consequences of poor choices. The characters and events are entirely fictional and are not meant to encourage or glorify illegal behavior of any kind. The story follows the emotional, mental, and environmental challenges faced by young people growing up in high-pressure environments. Its aim is to raise awareness, spark conversation, and deliver a powerful narrative, not to promote violence or crime. Reader guidance is advised for younger audiences.)
Blackboi1997 · 1.6k Views