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BEYOND IMMORTALS

THE GAME OF ASCENSION (Phase I — The Pikra War) The world was never ruled by kings. It was ruled by players. Two figures move civilizations like pieces on a cosmic chessboard: The Misunderstood Revolutionary. The Exiled Prodigy. And humanity is caught between them. What begins through the eyes of an ordinary side character slowly unfolds into a war spanning factions, dimensions, forgotten histories, and godlike beings known as the Asuras — ancient enemies of the Devas who once shook existence itself. At the center of it all stands one monster among men: Kae The man called the smartest human alive. The Seventh Asura Community Ruler. The greatest disciple of the legendary Gomo Taka. A being so terrifyingly gifted that he was considered worthy of leading the Immortalus Society at the age of fifty — a position even prodigies spend centuries chasing. But genius alone does not create monsters. Kae controls civilizations from the shadows, raising kingdoms and destroying nations for a single purpose: To ensure he always has enough pawns. To some, he is a savior. To others, the greatest threat in history. And the worst part? He might actually be right. As wars intensify and truths begin collapsing, one realization becomes unavoidable: The Pikra War was never the end. It was merely the opening move. --- What to Expect Multiple protagonists and shifting POVs Psychological warfare and political manipulation Cosmic power systems and ancient factions Morally grey characters Mastermind vs mastermind conflicts Large-scale wars and strategic battles Long-term mysteries and foreshadowing Villains who feel terrifyingly human --- In this game, there are no heroes. Only players. And pieces waiting to realize they were never free. ---
Krishna_3248 · 54.1k Views

Roses and Rot

The morgue is a place of silence, protocol, and the cold reality of death-the perfect sanctuary for Ash. As a forensic assistant with a penchant for heavy metal and a "wake-and-bake" morning routine, Ash finds comfort in the clinical detachment of the autopsy suite. She's used to the coppery tang of old blood and the hiss of negative pressure vents. But when Jane Doe 7 arrives on her table-a victim of manual strangulation-the silence of the morgue begins to feel like a threat. What starts as a morbid curiosity turns into a living nightmare when Ash realizes she isn't alone among the dead. A shadow is watching from the corners of the lab, a predator who knows her name, her habits, and the intimate details of her life outside the hospital walls. From chilling phone calls whispered in German to "gifts" left in her locked apartment and car-an antique silver thimble and surveillance photos of her most vulnerable moments-the "Narr" (the Fool) is playing a calculated game. He isn't just a killer; he's an insider with admin-level access, turning Ash's workplace into his own personal observation deck. As the line between the hunter and the hunted blurs, Ash must use her forensic training to process the living instead of the dead. With her two best friends, Leo and Chloe, caught in the crosshairs, Ash digs into the "Unlisted Inventory"-a trail of forgotten women that the system has discarded, but the Narr has claimed. In a world of woven filigree and formaldehyde, Ash must find the man behind the mask before she becomes the final item in his macabre inventory. Because in this game, the Narr is writing the script-and he's decided that Ash is the leading lady.
Ilikezombies_99 · 18.2k Views