Cherreads

- Power system in detail -

Power System: "Eidolon Pact Protocol"

The power system revolves around contracts, systems, and evolution, designed to scale from mortal to divine level without breaking in-world logic. It includes the Solo King skill, pacts with entities, game-based progression, and soul-bound evolution.

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1. Core Foundation – The Eidolon Pact Protocol

The world is governed by a cosmic agreement known as the Eidolon Pact Protocol, a universal contract system that allows mortals to gain power by forming pacts with otherworldly beings (Eidolons).

These pacts are made through mysterious channels—rituals, websites, scrolls, or in some cases, destiny events.

Each pact bestows unique powers, typically at the cost of something: lifespan, emotion, memory, or service.

The system recognizes and classifies every pact and power through an unseen World System.

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2. Skill Tiers and Classifications

Skills are ranked and classified based on both rarity and authority.

Rank Tiers (Lowest to Highest):

H, G, F, E, D, C, B, A, S, SS, SSS, EX, Mythic (or conceptual)

Unique Ranks

King-Level Skills: These are SSS or EX-rank and possess self-awareness. They can evolve, reject users, or create laws within their framework.

System-Breaker Skills: Rare cases like Solo King, which obey all cosmic rules but function like living rule engines.

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3. Skill Types

There are three primary skill types under the Eidolon Pact Protocol:

A. Pact Skills

Given by pacts with spirits, reapers, demons, gods, etc.

Examples: Soul Reaper Pact, Flame Djinn Pact

May evolve into stronger forms when loyalty or synergy deepens.

B. System Skills

Granted by the World System, often unlocked through achievements, quests, or game events.

These include passive and active skills like "Map," "Inventory," "Status" and growth-based ones like "Battle Adaptation."

C. Inherent (Soul) Skills

Born within individuals, usually as a result of trauma, fate, or soul mutation.

Solo King is a prime example—it's a king-level soul skill awakened through multiple reincarnations and dimensional merges.

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4. Game-based Progression (Dungeon/Gamescape Layers)

In "Game of Wars" or realms like "War of Babylon," people are drawn into battle games governed by higher entities.

Here, personal powers are restricted. The rules of these zones override the Eidolon System.

Skills and stats may be locked or reduced to base state. Progress depends on strategy, resourcefulness, and in-game mechanics.

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5. Soulbound Evolution and Domains

Users who reach a certain threshold (usually SSS or EX-rank) can create Domains: personal realms or law-spaces bound to their soul.

These Domains evolve alongside the user's will, experience, and understanding.

Example: Yamino's "Domain of a Sovereign" is a reflection of his kinghood and soul.

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6. Pact Evolution and Royal Path (Unique to Solo King)

The Solo King skill introduces a royal hierarchy of evolution:

Stage Description

Crown Grants access to other dimensions and timelines

Throne Enables authority over allies and subjects

Legacy Inherits ancient king powers and weapons

Conquest Merges with Solo King's will; becomes godlike

Each of these stages requires real-world events, soul trials, or game victories to unlock.

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7. Race-Based Power Scaling

Certain races have inbuilt advantages:

Humans: Average growth, high compatibility with pacts.

Angels: High soul purity, divine power inheritance.

Subraces (e.g., Babylon Children): Born with spiritual dominance. Can influence and evolve weapons, override enemy control, and suppress free will.

Name Suggestion: Seraphic Revenants (half-human, half-angel warborns)

They can override normal skill laws in restricted zones, making them natural winners unless stopped by god-tier strategies or king-level laws.

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8. World System Limitation and Control

Every skill is monitored by the World System AI (or God Protocol), which prevents illegal evolutions or paradox loops.

However, king-level skills with will—like Solo King—can negotiate or force bypasses depending on the user's strength and domain influence.

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9. Death and Revival Mechanics

Death isn't always final. In special zones or with high-ranking pacts, users can be revived with cost.

Solo King can prevent death inside its Domain or convert souls post-death with "King of Nothing."

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10. Limiters and Balancers

To prevent pure chaos:

Only one king-level skill per soul is allowed.

Pact loyalty must be maintained; betrayal can strip power.

Game realms are equalizers—they override high-rank skills and give even basic humans a fighting chance if smart enough.

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Eidolon Pact Protocol: Two-Part Power System

The Eidolon Pact Protocol governs the mystical contract that binds Masters (humans or higher races) to Servants (Eidolons or spiritual entities). These two roles form a symbiotic bond, but each has their own power progression, restrictions, and evolution paths.

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PART 1: MASTERS

Masters are those who form pacts with Servants. Most are human, half-bloods, or gifted individuals. Some exceptional ones are chosen by the system or awaken king-level soul skills like Solo King.

Core Concepts of Master Powers:

1. Pact Bond

The Master forms a contract with a Servant, exchanging something (will, time, bloodline, emotion) for power.

The stronger the Servant, the more taxing the pact is.

A strong bond allows shared growth, fusion attacks, and soul merging.

2. Master Classes:

Tier Title Description

F Initiate Can summon Servant and use basic power

E Tamer Starts syncing with Servant; slight stat boost

D Binder Can share senses with Servant

C Controller May partially take over Servant's powers

B Commander Gains access to limited domain-level skills

A High Master Can dual-cast skills with Servant

S Pact Lord Can evolve Servant and bind multiple entities

SS Sovereign Binder Can seal or unseal Servant memories and power

SSS Throne Master Can impose laws over pacts, bend pact rules

EX Pact God Transcends pact structure, can control fate of Servants

3. Unique Master Skills

Summon Core: Call forth the Servant instantly

Shared Soul Circuit: Link soul nerves for fusion skills

Pact Evolution: Unlock new forms or rebirth of the Servant

Servant Fusion: Temporarily fuse with Servant into a hybrid form

4. Master Weakness

If the Servant is broken, sealed, or betrayed, the Master can lose everything.

If the bond is abused or neglected, the pact may collapse or become corrupted.

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PART 2: SERVANTS

Servants are otherworldly entities—grim reapers, spirits, beasts, gods, ancient kings—who accept a bond with a mortal. They gain access to the world and power growth through their Masters.

Core Concepts of Servant Powers:

1. Bound Evolution

Servants evolve based on the strength and growth of their Master.

A weak Master means limited expression of power.

A compatible Master unlocks true forms, ancient legacies, and dimensional abilities.

2. Servant Classes:

Tier Title Description

F Fragmented Wraith Barely formed spirit, unstable

E Bound Entity Basic communication and action

D Soul Beast Gains battle form and passive skill

C Named Eidolon Gains identity and personality

B Pact Warden Unlocks special weapon or element

A Eidolon Knight Can protect Master with soul shield

S Ascended Spirit Can fight independently, cast ultimates

SS Royal Eidolon Unlocks secondary element or passive domain

SSS Throne Soul Inherits memories and powers from past selves

EX Dimensional Monarch Becomes reality-bending, god-tier being

3. Unique Servant Abilities

Eidolon Core: True form hidden deep in their soul

Memory Lock: Some Servants hold ancient knowledge sealed within them

Will Burst: Can act on instinct if Master is unconscious

Soul Merge: Can share a body or consciousness with Master

4. Servant Weakness

Cannot exist freely in the world without a pact

Power is limited by the capacity and will of the Master

May be recalled, sealed, or banished by stronger pact laws

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Master–Servant Synergy Levels

Sync % Result

0–25% Basic control, forced obedience

25–50% Cooperative actions, improved casting time

50–75% Shared emotions and battlefield tactics

75–99% Dual casting, body swaps, mid-combat fusion

100% Soul Unity – Perfect fusion, access to throne-level powers, awakened domain, shared fate

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King-Level Skills & Unique Roles

Some Masters and Servants carry king-level skills like Solo King, which bypass normal limits.

King-Level Master Abilities

Rule over multiple Servants

Can create soul domains

Rewrite laws of pact using their will

Solo King: Treats all defeated entities as Servants under the crown

King-Level Servant Abilities

Can become equal partners or even dominant

May override Master in some dimensions

Hold world-ending powers or ancient law fragments

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