LINEAGE-BASED SKILL CLASSIFICATION
In your world, every skill is classified based on the lineage it descends from, which determines its potential, evolution path, and whether it possesses a will. Higher lineage = rarer, more powerful, and more autonomous.
Hierarchy of Skill Lineage (Lowest to Highest):
Rank Will Description
Master No Basic high-rank skill, usually has a practical use and is pact-dependent.
Lord No Stronger than Master; often includes elemental control or intermediate-level summoning.
Sovereign Yes First level to possess will. Skills evolve with the user. Domain-based abilities possible.
King Yes Skills can dominate others. The will becomes sentient and can even challenge the host.
Emperor Yes Grants authority over vast domains, people, or elements. May contain fragments of history.
Lord Emperor Yes Rarest and god-tier. Often reality-altering. Can influence fate, time, or rules of existence.
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SOVEREIGN-CLASS SKILLS (Will-Based)
These skills are alive, capable of adapting and growing with their user. They often represent mastery over an entire concept or domain.
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1. Sovereign of Beasts
This lineage grants mastery over beasts—both mundane and mythical. The skill evolves from control to assimilation.
Skill Path:
1. Beast Lord
Tames and controls low to mid-level beasts with ease.
Stronger beasts require dominance, combat, or negotiation.
Establishes a "beast hierarchy" where the user becomes the alpha.
2. Beast Gene Copy
After taming or defeating a beast, the user can copy a specific gene or trait.
Traits can be physical (claws, wings) or internal (healing factor, sonar senses).
Limited storage slots unless upgraded.
3. Beastification
Allows partial or full transformation into tamed or copied beasts.
Increases strength, speed, stamina, senses.
Higher mastery allows hybrid forms combining multiple beast traits.
4. Beast Martial Arts
Unique combat arts based on beast instincts and anatomy.
Includes styles like Tiger Fang Fist, Serpent Body Flow, Dragon Pulse Strike.
Fluid, instinctual, and hard to read by human opponents.
5. Predator
Final and most feared skill. Allows the user to devour beasts or enemies.
Gains their skills, stats, or soul fragments.
Can bypass traditional learning or training. Becomes more monstrous over time.
Highly dangerous—risks loss of humanity if used recklessly.
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2. Sovereign of Ice
This lineage controls the cold element and grants both environmental manipulation and creation-based powers.
Skill Path:
1. Ice Lord
Passive domain over ice. Can generate and manipulate ice freely.
Temperature drops in the user's presence.
Strong against water and fire users if used tactically.
2. Ice Subordinate
Allows creation of ice golems, ice spirits, or constructs.
Can animate objects into ice-based familiars.
At higher levels, summons take on personalities and may form mini-pacts.
3. Ice
Pure elemental mastery.
Freezes space, time moments, or souls temporarily.
May cause permanent elemental storms or cryostasis states.
Final form could freeze concepts like movement or memory.
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3. Sovereign of Swords
This lineage is for those who live and breathe swordsmanship. The skill embodies the path of the sword as both weapon and will.
Skill Path:
1. Sword Cultivation
User can grow their own sword path, meditating to refine techniques.
Gains sword insight, improving every type of sword skill passively.
Eventually lets user forge personalized sword style (like martial arts schools).
2. Sword Creation
Forge swords from spirit, soul, energy, or concept.
Examples: Flame Sword, Soul Piercer, Time Edge, Shadowfang.
Each created sword may have a different power or alignment.
3. Sword Manipulation
Absolute control over any sword-type weapon, including those in use by others.
Can call all swords in a battlefield.
High mastery: even invisible sword aura can cut.
4. Ego Sword
Grants a sentient sword companion.
The sword may speak, act independently, and evolve alongside the user.
Legendary Ego Swords contain memories of past sword masters.
May rebel if disrespected or unused for long.
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Summary Table
Sovereign Skill Path Skills
Sovereign of Beasts Beast Lord → Beast Gene Copy → Beastification → Beast Martial Arts → Predator
Sovereign of Ice Ice Lord → Ice Subordinate → Ice
Sovereign of Swords Sword Cultivation → Sword Creation → Sword Manipulation → Ego Sword
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