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Chapter 9 - LEARNING ABOUT THE POWER SYSTEM

The next morning, Rey woke up feeling refreshed and eager to start the day.

"You know what? Despite dying and being born in a new world, I kind of love it. So, I'll just go with the flow."

He jumped out of bed and ran to the kitchen, where Mira was preparing breakfast.

"Mom, Mom! I had a great dream!" Rey exclaimed.

Mira smiled and asked, "What was your dream about, sweetie?"

Rey's eyes sparkled as he began to tell his mother about his dream.

"I was the Celestial King, and I had incredible powers! I could fly and shoot energy beams from my hands."

Mira listened attentively, noticing that Rey's stutter was back. She smiled and nodded encouragingly.

As they finished breakfast, Luck walked into the kitchen, stretching his arms.

"Good morning, everyone! What's for breakfast?"

Mira handed Luck a plate of food.

"Good morning, dear. Rey was just telling me about his dream."

Luck's eyes lit up with interest.

"Oh, really? What was your dream about, son?"

Rey eagerly repeated his story, and Luck listened with a warm smile.

After breakfast, Luck suggested,

"Why don't we go on a picnic today? The weather's perfect."

Mira agreed, and they began preparing for their outing.

Rey went to the library. He picked up a book and opened it.

Core: "Eldritch Veil"

This world has an ancient energy called Eldritch Veil, a fusion of magic and the energy radiating from life itself. It seeps into everything—living beings and weapons.

Power Source: "Veil energy"

Every living being except me has a Veil Core, a crystallized nexus of eldritch energy inside the soul. Users can refine their Veil energy (their connection to the Eldritch Veil) to grow stronger. The deeper they connect, the stronger they become.

Veil Core Stages (Progression System):

Users evolve their Veil Core through meditation, combat, and the right sets of training. As you grow, your Veil Core grows too. There are seven classes, and each class unlocks new abilities and deeper control over their powers.

1. Dormant Veil – The starting stage; weak connection to Veilflow.

2. Awakened Veil – User can channel basic eldritch energy into magic and weapons.

3. Veilborn – First true evolution; affinity for an Eldritch Path manifests.

4. Voidwalker – Can alter reality in limited ways; body starts adapting to eldritch energy.

5. Abyssal Ascendant – Capable of redesigning their own domain within the Eldritch Veil.

6. Eldritch Sovereign – Can see 20 seconds into the future

Affinity System (Eldritch Paths):

Second Evolution:

Anyone who reaches this class enters the VEIL REALM in a deep sleep for a 50-day and 50-night battle exam. If they pass, they choose a path granting unique abilities:

Path of Shadows – Necromancers; manipulates darkness, illusions, and void-based attacks.

Path of Ruin – Channels destructive forces; decays matter and breaks defenses.

Path of Blessings – Allows Constellation Gods to bless you with powers.

Path of the Primordial – Apprenticeship under a primordial god.

Path of Time – Alters and controls perception of time; minor temporal manipulation.

Path of Nightmares – Uses fear and hallucinations as weapons.

Path of Creation – Constructs objects or creatures from raw Veil energy.

Path of Annihilation – Destroys matter, concepts, or souls.

Path of Chaos – Reality-warping, mind control, unpredictable powers.

Path of Dominion – Mind control; imposes "laws" on reality.

Path of Abyss – Eldritch mutation, void energy, and consumption power.

Path of Ascension – Transcends mortal limits, unlocking god-like powers.

Path of Infinity – Infinite energy, knowledge, spatial control.

Path of War – Supernatural mastery of weapons and strategy.

Path of Beasts – Transform into legendary creatures.

Path of Silence – Negates Veil energy, anti-magic zones.

Path of Death – Controls life and death; resurrection and curses.

Path of Paradox – Exists in multiple dimensions; reverses cause and events.

Path of Dreamer – Reality shaped by imagination; omnipotent in the dream realm.

Path of Revelation – Omniscient wisdom and insight.

Path of Puppeteer – Controls others, including their soul.

Path of Devourers – Consumes magic, energy, and souls to grow stronger.

Anyone who fails has five more chances before becoming stuck in the Affinity System.

Combat Mechanics (Skills & Magic):

Veil Arts – Techniques that manipulate Veilflow for enhanced attacks.

Eldritch Spells – Incantations using elemental life forces:

Elements:

Water: Ice, mist, steam. Summons Nereid Phantom.

Fire: Inferno, heat, smoke, ash. Summons Ifrit.

"If you choose the necromancer path, you'll have an army of shadow Ifrits. That's super cool!"

Earth: Gravity, metal, crystal, lava. Summons Golemn.

Wind: Sound, pressure, vortex. Summons Sylph.

Light: Shadow, healing, lightning, aurora. Summons Seraphic Heralds.

Veil Weapons – Soulbound weapons that evolve with the user's core (applies to born swordsmen).

System & Limits:

Overuse Risks – Causes mutations, madness, or "Veil Corruption."

World Reaction – Stronger users attract Constellation or Dream Gods.

Personalized Growth – Veil paths often reflect a user's internal fears or desires.

Private Nexus Sanctuary – A dimension unique to each user, reflecting their soul. (Gods have "God's Domain.")

Third Evolution – The Sins

Triggered by trauma, madness, or excess power, users either break… or awaken a Sin:

Pride – Arrogance

Serpent – Paranoia

Solace – Numbness

Lie – Denial

Constraint – Resentment

Demeanor – Detachment

Cult – Obsession

The Sin chooses the user.

Progression:

Fallen Sin – Uncontrolled madness

Awakened Sin – Awareness without mastery

Perfected Sin – Full control and Veil Core mark

Sanctuary becomes a corrupted domain.

Once awakened, the Sin never leaves.

Fourth Evolution:

At this point, all users become Immortal.

Path of Endless Death – Ends stories, not just lives.

Sin of Emptiness – Kills with a word.

Path of Lawless Creation – Crafts entities from chaos.

Rite of Ascensionless Flame – Rises through Sin alone.

Entry to "Veil Paradox Realm" (also called Forbidden Realm) requires sacrifice:

Erase a loved one's story

Bury their Veil Core

Kill their past self

Offer a piece of soul

Die and resurrect

"How can a book with forbidden knowledge be in this house?"

"Rey, honey, it's time to go."

As they walked through the park, Rey ran ahead, laughing and playing. Luck and Mira sat on a blanket, watching him with pride.

Luck turned to Mira and said,

"You know, I've been thinking... maybe it's time we told Rey about his destiny. I still can't believe our sweet young boy Rey would become a god-slayer. As to how he would become that, I still don't know."

Mira's expression turned serious.

"Do you think he's ready?"

Luck nodded.

"I think it's time we prepared him for what's to come."

Mira nodded in agreement. They sat in silence, watching Rey play.

As the sun began to set, they packed up and headed home.

That evening was filled with laughter and conversation, but Luck and Mira exchanged a knowing glance. They both understood their child's destiny was intertwined with the fate of the world.

As they tucked Rey into bed that night, he muttered sleepily,

"Mom... Dad... I'll be the Celestial King... I'll protect everyone."

Mira and Luck smiled softly. They gently closed the door and returned to the living room.

Luck turned to Mira and said,

"You know, I've been thinking... maybe it's time we started training Rey."

Mira nodded.

"I've been thinking the same. He's getting older. We need to teach him how to wield an artificial sword."

Luck said,

"A boy born without a soul sword, a system, or any kind of magic becoming a God-slayer. Maybe I saw the wrong future."

He stood, determination in his eyes.

"I'll start training him tomorrow. We'll begin with basic combat and gradually move up."

Mira smiled with pride.

"I know you'll be a great teacher, Luck. Rey looks up to you so much."

As they talked, night wore on, filled with plans and dreams.

Little did they know, their child's destiny was already in motion, and the fate of the world rested in his hands.

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